Arizona Football League AzFL 2011
upadated 2017
www.azfl.com 623-939-4877
We
play by High School Rules with the following exceptions. Please
note, the AzFL reserves the right to change or amend game rules
and exceptions to them as they see the need. The AzFL will
notify the officials as soon as possible
including at the start of games.
AzFL
main contact person is Kevin Pakos. Cell: 602-570-1051 Email:
info@azfl.com
Games can only be started AFTER both teams have met together on
the field for a pre-game prayer. We ask the coaches to gather
teams for this once we get to within 5 minutes to the game
start. Both teams can gather at a 40 yard line while the coin
toss is taking place, captains can join as soon as done.
Whistles to end a play, Be
aware “when is a play over”
The play kills
itself. There will be plays with NO whistles because the ball
has become dead. It is dead when a player is down by contact or
when ball cames to a complete stop or forward progress is
stopped. Coaches stop saying “Play to the whistle” teach them
situational awareness.
Player is down as soon as he hits the ground. Cannot get up
and run.
Horse
Collar:
Not allowed. Exception is inside the tackles.
Side or back Collar never front and
must be taken down by HC (PM/2010).
Ball is LIVE on kickoffs (Free kicks) even when it crosses the plane and
goes into the end zone. It remains alive until someone from
either team downs it or covers it for a touchdown or touchback
or downs it in the field of play. A
free kick touched by the kickers before it goes 10 yards is
covered by the HS rules. No
re-kicks on kick offs that go out of bounds. All options except
for re-kick are available. Re-kicks for other penalty
infractions during the kick still apply.
We have no MUFF rule, if a kick returner touches it, it is a a
live free ball that can be covered and
advanced for a first
down or score by either team.
Scrimmage kicks touched by R beyond Neutral Zone may be advanced by either team.
Touching by the Defense in or behind the Neutral zone or
LOS it is ignored (PM/2010).
Field Goals and PAT: Kicking team can use a tee or block for
trys.
Kicking team retrieves balls on EP and FG – Coaches-Owners tell your
team in practice about this.
Clock/Game Timing:
We use four 12-minute quarters, regular HS timing.
We are
NOT using a running
clock. There are 3 timeouts per half per team.
Plus
a 2 minute warning at the
end of the second and fourth quarter when a one-minute timeout
is given to each team.
Halftimes are
15 minutes long.
Incomplete passes
thrown inbounds will NOT stop the clock.
Incomplete out of bounds passes still stop the clock.
During the last 2 minutes of each half timing rules return to HS
Stop/Start rules.
End
of Game Rules:
At the end of the 4th quarter, during the last two
minutes of a game. Teams that are trailing, but could tie or win
the game if there was a turnover(s) will be allowed to continue
to play and attempt to win or tie the game
as long as the clock can be stopped by rule
or by the trailing team using their timeouts. An
offense can use the High School “victory” formation protocol.
However, should the team with the ball be ahead and the defense
NOT have ANY timeouts, then the game will be ended by rule at
that point. No kneel down is required. Unless the clock is
stopped by rule, then it is
possible that one more play
must be run.
This would only happen if the team on
defense is trailing by 16 or fewer points and the chance exists that they could
score, kick off and recover or force a turnover and score again.
The clock does start until the snap on a change of
possession. If the team on defense is trailing by 17 or more
points and has no timeouts, the game will end with no further
play or kneel downs.
A team trailing can end the game even if they have timeouts, if
they chose to do so, they can notify the officials that they
will NOT be using their timeouts, then the officials can signal
the end of the game. The whole purpose of the “end of game”
rules is to reduce the chance that players will take unnecessary
shots at the opponent simply because they are lined up.
The
clock cannot be run out to end the game until the last one
minute and fifteen seconds or fewer are on the clock. If both
team are playing with sportsmanship, then game can continue as
normal until the end.
There will be times when the stadium clock malfunctions that
officials will keep time on the field. Officials need to let the
teams know before each game who the time keeper will be.
That official needs to be sure both
teams are aware of the time between plays
when the stadium clock is not operational. The monitors can and
will come near on the field to get the time call and relay it to
the teams bench.
The AzFL/officials can run the game clock if a game is lopsided and
players health may be in danger. We will avoid this if possible.
Games will start on time. Ball in the Air at scheduled kickoff
time. Captains must meet with officials early in order to get
this done.
Officials also need to be aware when situations arise and
communicate directly with the game day ops. Usually there will
be game ops staff on the field and the sideline.
Officials need to make themselves
aware of who they are and how to get the
clock and issues resolved quickly and peacefully.
Trained Stat and video people are provided by the host teams.
The AzFL provides a master copy of the stat sheet that must be
used. AzFL also provides the camera to be used by hosting teams
provided camera person.
Time Outs:
Due to the conditioning levels of the players, field layout
constraints and a genuine concern for the health of the players
it will be up to the coach of each team whether or not they go
on the field to the players or the players come to them for
discussions during a time out. A player on the field or a coach
or recognized captain on the sidelines can call a timeout.
**the
players and a coach are
allowed on the field during timeouts.
One only on the field plus water. If
inside the hash as many coaches as you want from sidelines.
OFFICIALS wingman will only talk to HC on sidelines. Not
assistants, not captains.
Shared Sidelines: If teams share a sideline then the team boxes will be
from the 25-40 yard
lines. Each team must remain in their box including
coaches. A substitution / coaching zone will be set up from the
15 to the 10 yard lines
on the teams sidelines near the endzone. The team that is
furthest away from the end zone can take it’s coaches and
substitutes to that
zone once their team crosses the opponents 40 yard line. Applies
to both offense and defense. Teams/staff/players must travel
BEHIND opponents benches.
Blocking Below the Waist: Never, on offense or defense.
**Clarification – Includes blocks initiated high and sliding down.
Must maintain high block or let opponent go. Crab blocks are not
allowed. Defenders CANNOT block below the waist in an attempt to
break up the runners lead blockers. A block that looks like a
trip, stumble or fall is STILL going to be penalized.
Pass
Interference:
There is NO bump and
run allowed. Proper pass coverage is defined as
maintained position
on the receiver by same defender that
takes receiver from the LOS or backfield and maintains position
during the offensive players entire pass route.
It does not matter if the receiver is
a back in the backfield or a slot off the line or a TE/WR on the
line. If a defender is picking him up and wants to cover him man
to man then he can “hip up” when the receiver gets to the
defender. The defender has the same right to
the ball as the receiver and if contact results from
“proper” pass defense
in an attempt to maintain that position, it will not be
interference.
Defenders, including Safeties and Linebackers
CANNOT hit, jamb,
push or disrupt the route of receiver crossing his area or zone.
Knocking receivers down or blocking them at or after the snap is
NOT allowed. This is the give back or offset for the offense
which loses protection due to the No Block Below the Waist rule.
Defenders must let them run their routes.
Crack back blocks:
or any block on a player that may be defenseless:
Blocker must lead with his hands.
Helmet coming off:
Player does not have to sit out a play
If helmet comes off player cannot
keep playing and cannot be hit or hit someone else. It will be a
personal foul
.
Intentionally grounding: If QB throws the ball forward and it reaches or crosses the line of
scrimmage or throws it out bounds then it is not intentionally
grounding. Any ball
traveling backwards is a loose ball anyone can recover
and advance if done so
before it goes out of bounds. A backwards pass out of bounds in
legal, but the ball will be put in play where it goes out of
bounds.
There is NO 9 yard belt for us. There is NO "imaginary box"
behind the main sideline box for the officials. Coaches and
players stay behind the ONE line that marks the officials
working area.
There is
no 2 step rule once the
QB has released the ball.
Every
attempt will be made to prevent dangerous contact on unprotected
players including QB’s. The AzFL reserves the right to intervene
to enhance player safety.
Taunting & Unsportsmanlike Behaviors: Players on or off the field of play cannot use
signal, symbols, signs or be verbal in any way that would be
improper after, before or during a play. This applies to the
players and the staff on the benches as well. Some examples, the
“slash” or “choke”, or “bird” etc.. Officials and field monitors
have control of this during the game. Plus the Discipline
Committee can deal with any incidents that were missed or
misapplied during the game.
If a player is prancing into the end zone
but not pointing
the ball at the opponent,
don’ t flag him. If a player breaks away and wants to prance,
hop or run backwards from the 20-30 yards out and no one is
there to tackle him. Don’t flag him.
We allow players to
celebrate in the end zone after a score. Celebration
cannot be taken off the field of play. The
team bench cannot join them, but it is ok for
participating players to join in. No delay of game penalty will
be called after a score since the clock is stopped. Unless the
bench comes onto the field to celebrate.
We encourage teams and players that are on the field during a
score to participate. Please allow them to celebrate, in a
sportsmanlike manner. One player or several is fine, as long as
they were on the field and participated in the play. Simulating
bodily functions of humans or animals or other inappropriate
acts are not allowed.
AzFL directors and their staff have ultimate authority of the
games and all aspects of it. There may be times when AzFL video
or still cameras are brought onto the field during the game,
breaks, pre-game, halftime and coin tosses. This is at the
discretion of the AzFL.
AzFL Monitors:
The league has monitors, these are trusted players, coaches and
owners that have agreed to work the sidelines or from the press
box to assist in keeping the flow of the games stable. They are
there to assist the officials and the teams. They have the
authority to require officials to use/take an officials time out
to get clarification of issues in extreme or highly unusual
circumstances. During change of possessions due to fumbles,
interceptions or during kicks and sometimes penalty assessment
when communications between officials and teams is lost.
The monitors will if need be, call an officials time out to get
a clear, understandable answer to the questions. They will only
use this option if it is absolutely needed. The officials need
to work with the AzFL monitors and directors on this.
We ask the monitors NOT to stop the game
to answer questions or to appease a coach that feels he is being
ignored when the officials are doing their job to keep the game
moving. NOT to stop the game so coaches/captains or owners can
use the Monitors to aid in their coaching. We do ask the
monitors to speak with the officials in between plays and take
an answer back to the coaches when possible.
Our stat team/monitors CAN call down and get a down/distance or
yardage corrected and stop play to do it.
They can also overrule improper
clock starts or stops by officials.
The officials are to be treated with respect. We ask the
officials to inform monitors about coaches or players that are
or could become problems
BEFORE something is said that results in an aggravated
situation. To the
Officials: If you don’t or won’t throw a flag on someone for
what they say to each other, please don’t flag them for saying
it to you. If it is serious enough to warrant a penalty,
regardless of whom it is directed at, then deal with it in the
manner needed.
The monitors can remove players from game action if needed
(but not instead of a flag being thrown and
not by the officials, if an official needs a player removed with
cause, they must eject him) and they can
remove people from the sidelines that are causing problems and
refuse to cooperate.
4 play sit-downs:
The AzFL has developed a policy of using a 4 play sit
down for players that need time to consider their behavior.
This is used not only for conduct but also vocal
problems. The AzFL may also sit
down players that may be committing unnoticed fouls or playing
in a potentially dangerous manner. Even if no flag is thrown.
Sometimes they are removed for equipment or uniform violations.
We do these things to try to head off situations that in our 30
years of experience may appear to be leading to trouble.
The 4-play sit down can be used by the officials to use, it is also for the AzFL monitors. Officials
please discuss this with game ops. Officials: Please do not use
or recommend “sit downs” instead of throwing a flag. If there is
a penalty, throw the flag.
Monitors will try to tell
the nearest coach for a team, what is going on, but will not
wait until a teams “chain of command” is discovered before
sitting a player down. It will happen instantly, coaches/owners
need to be aware. Their permission is not required, nor will
play be stopped to explain it.
Almost everything that happens in football happens in an
emotional heated atmosphere. It is our desire to see that when
the game is over, so is the stress and heat. Our arrangement is
unlike high school or college. It is different because we are
together in a close, tight environment for 3 months with no
breaks.
Normally teams, coaches and officials do not spend an entire
season, every week working like that. We have been successful in
keeping our games safe and fun in spite of the fact that teams
that just played a bone crunching, to the death game will be on
same field sharing side lines and locker rooms the very next
week.
We are a recreational Club, adult league. Not a quasi-minor
league, not a wanna be college league, not a last chance to get
your licks in bar league. We do not accept every team, player or
coach that wants to participate. We only want people working
with us that want to be there in this type of recreational
environment.
To the officials: We are NOT the NFHS, AIA, NCAA or Pro’s. We
are an adult rec league where the men pay to play and have to go
to work. Every game they play could be their last game, forever.
Games need to be run with that in mind. We want you to
call it if you see it.
No matter who’s area it is in. If a call is made and you had a
good angle and it was not as called, we are asking you to say so
and correct it. We want to avoid trouble BEFORE it starts. The
best way to do that is
call it when you see it.
This will head off most trouble. No player or coach’s future is
in jeopardy at this level. Please take this request the way it
is intended, to Prevent trouble and Increase Safety for
everyone. To the WHITE HATS.
PLEASE check with the others in your crew, huddle up with
them, to see if they did see something different
before you mark it
off unless it a simple 5 yard at the snap call.
Field goals, extra point KICKS: If there is only one goal post. A team can
request to try a kick at the opposite end of the field.
It
is an official timeout and as soon as the
officials mark the ball ready for play at the other end, both
teams need to be lined up for the play with the normal timing
rules. It does not matter how much time is left in the game or
if the kicking teams have any timeouts left. If they request to
kick, they get to switch end zones. Kicking team can change
their mind and run a play from the new end zone without a
penalty.
Tie Games – Regular Season:
Three minute intermission Choice of
OFF DEF or End Zone to defend. ONLY use one end zone once
established.
NFHS OT rules will be use. From the 10 yard line, one series per team,
then game ends in a tie. Any fumbles lost, interceptions will
end that teams series. Fumbles and interceptions cannot be
returned, same for field goal blocks or extra point try
Tie
games post season:
HS Playoff Rules will be used in post season.
Game, Field, Players, and Equipment:
Game
Ball Rotation:
before the game, please collect game balls from the two teams
and give them to the person’s working
opposite sideline to down
markers to hold. A team can have a separate kicking
ball, and if they run a no huddle they should have two game
balls. They must be turned in before the game to the officials.
Please inspect the ball,
the one they kick has to be in as good condition
as the one they throw to their own team or they cannot kick with
it. A kicker cannot bring his own ball onto the
field. A team can use any regular size football they choose. No
youth or junior sizes. The footballs can be any color or
markings as long as it is regular size. (sizes HS, college, pro)
Must be properly inflated.
During No Huddle or Hurry Up, Offense can snap the ball as
soon as it is blown ready for play. Offense does not have to
wait for the defense to get lined up or finish subbing players.
Officials should monitor the field conditions and make every
effort to place
the ball on the
nearest hash
to avoid overuse in the middle of field.
-Uniforms: Players can tape sleeves or jersey as long as it does
not cover numbers or logos.
Make sure all pads are covered (back pads, shoulder pads,
etc…)
-Face
Shield: Players CAN wear clear, colored or shaded shields.
Doo
Rags: Players CAN wear them and they can show during the game,
within reason (reason = no longer than a few inches below
helmet). AzFL has final say.
**-Towels, AzFL will decide on case by case basis.
-Helmets Off: Players
CAN take their helmets off
any time the ball is in NOT in play. There will be no penalty.
-Mouthpieces, Hip, Tail, Thigh and Knee Pads: Are not required.
They are recommended. It is a player’s choice.
-Radio
Communications: Teams can at their own expense put ear pieces
(receivers-one way only) in a player’s helmet so a coach can
send in instructions. Each team is responsible to supply and use
their own. No radio equipment can be attached in a way that
might be dangerous to the other players. This equipment can be
used even if your opponent does not have any of their own.
-There
is
NO numbering rule for linemen or any
player (a linemen can wear any number) ANY
numbers are legal. No player needs to check in with official
because of number.
Player
Participation:
Players can NOT play in the AzFL and any other league’s during
the AzFL regular or post seasons. It is the team’s job to
monitor their players. Players found to have violated will
result in games they played being in being subject to forfeit.
Team and coaches agree to abide by such decisions.
Helmet
Throwing:
A player throwing his or anyone else’s helmet will have his
helmet confiscated by the league and it can only be returned
after the player pays $50.00 cash to the league. If a helmet is
not, for whatever reason picked up by the league, that player
cannot play again until he pays the fine. This is in force
anywhere on the game day property, anytime. If it occurs during
a game the player throwing the helmet may also be ejected from
the game. This ejection can be for one game, or for more
depending on the incident and the player and his team and
staff’s reaction and cooperation. Includes helmets taken off and
placed anywhere on the playing surface during a game in a manner
that disrupts the game. Such helmet is considered thrown and
therefore forfeit. AzFL has final decision in all cases. Team
owners, coaches and staff agree to assist us in this and turn
over any thrown helmets to a league rep immediately. Helmet
becomes property of the league if not redeemed right away.
Game Field and Sidelines: The only people allowed on the playing/warm up
areas are the game officials and registered players and staff.
If a team has injured players that will be on the sideline,
issue him the proper jersey, his jersey with his number on it.
Team can notify league if they are not able to hand out a jersey
to injured player. Player must be on roster and in team/league
logo wear. All team staff and players need to be dressed in a
team or league logoed polo, t-shirt or jersey and be on the
official roster.
Teams Can Not have people on their sidelines taking still photos or
video. Not players, playing or observing nor staff or coaches.
That must be done from the bleachers. This applies to all games
regardless of location.
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2017-2018 Webpage(s),
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Cannot be used, copied or duplicated without express written
permission.
Contact: info@azfl.com,
623-939-4877 www.azfl.com
9524 W. Camelback Road C130 #133 / Glendale, AZ 85305
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